Month: August 2014

Move Selected

If you use Flash, you know it has a very useful feature called ‘Edit Multiple Frames’. Then you find out Toon Boom Harmony 10.3 doesn’t have anything similar.  Why?? But this script tries to replicate that feature. It is not perfect, but it’s better than nothing.

First of all copy the ‘moveSelected.ui’ and ‘moveSelected.js’ to your scripts folder. Then copy all the png files to the default icons folder. If you’re working in Toon Boom connected to a database you’ll probably have to change the path for the ‘moveSelected.ui’ file that’s writen in the script, if you’re working offline you won’t have to bother with this. 


Here you have an object and its keyframes.  If you want to move only the middle frames, select them and run the script. A window will pop-up. You can type how much each click will move the object in x, y or z axis. You may write values ranging from 0.0001 to thousands, billions…


 There’s a couple of things you should be aware of before using this script. If you select a collapsed layer, it will select and move all the objects and its childs in the selected layers. And if you select a peg that is a child of another peg that has, for example,  45º rotation, when you click the move right arrow the object will move right but in a 45º path, if the parent peg has a 180º rotation, when you click right it’ll move left, and so on… 

Move Selected


Icons by Pablo Conde

Pablo Conde, from Argentina, sent me some great looking icons for some of the scripts! It’s visually identical to the standard icons in ToonBoom, so it will keep everything looking good. You may download all four here

He has a great demo reel also:

convertTo2s ConvertTo2s

toggleStopMotionKeyframe Toggle Stop Motion Keyframe

findCurrentFrame Find Current Frame

swapToZero Swap to Zero