With this tool you can save your selections. Run the script and a window will appear, write a name to identify the current selection and click ‘add’. Whenever you need this selection again just click it’s name in the ‘Sets’ list¹. The list below shows the selected nodes, and if you click them you’ll change the selection order.
I usually save things that are hard to select in the camera view so I don’t have to search for them in the network view, or when I often have to select several objects together I keep them saved in the list.
¹ If you hold CTRL while clicking, the selection will be added to your current selection.
Sorry for the lack of updates, something called parenthood happened to me. And it’s great :D Also I never received a penny to maintain this blog… Anyway, I updated the Quick Ease script, so it won’t make Harmony 11 crash. It happened when you tried to inbetween a keyframe with a non-existent keyframe, so whenever this happens again it will warn you instead of freezing the program. Plus, I added a strong ease in, ease out and ease s, the icons are there but just for you guys to know how to name them.
For some reason Harmony 10.3 doesn’t let you import more than 1 sound file at once. Use this script to import multiple sound files.
If you use Flash, you know it has a very useful feature called ‘Edit Multiple Frames’. Then you find out Toon Boom Harmony 10.3 doesn’t have anything similar. Why?? But this script tries to replicate that feature. It is not perfect, but it’s better than nothing.
First of all copy the ‘moveSelected.ui’ and ‘moveSelected.js’ to your scripts folder. Then copy all the png files to the default icons folder. If you’re working in Toon Boom connected to a database you’ll probably have to change the path for the ‘moveSelected.ui’ file that’s writen in the script, if you’re working offline you won’t have to bother with this.
Here you have an object and its keyframes. If you want to move only the middle frames, select them and run the script. A window will pop-up. You can type how much each click will move the object in x, y or z axis. You may write values ranging from 0.0001 to thousands, billions…
There’s a couple of things you should be aware of before using this script. If you select a collapsed layer, it will select and move all the objects and its childs in the selected layers. And if you select a peg that is a child of another peg that has, for example, 45º rotation, when you click the move right arrow the object will move right but in a 45º path, if the parent peg has a 180º rotation, when you click right it’ll move left, and so on…
Pablo Conde, from Argentina, sent me some great looking icons for some of the scripts! It’s visually identical to the standard icons in ToonBoom, so it will keep everything looking good. You may download all four here.
He has a great demo reel also:
Toggle Stop Motion Keyframe
Find Current Frame
Swap to Zero
Leandro Mello from Brazil asked if there was a way to set a peg’s hold value to 2 automatically through scripting. If you do it manually, you have to double click each function of every peg (x, y, z, scale, etc) and set the hold value to 2. I figured it wouldn’t take long to write such a script, so I did.
Using this script will set the hold value to 2 on the selected layers/pegs ( you may change this value if you know where to find it). It will work in Harmony 10 and Animate Pro 2, but in Animate it doesn’t work on 3D pegs only on ‘separate’ pegs.
Convert To 2s
This button is a shortcut for the Stop-Motion Keyframe preference. I can’t understand why it’s not possible to assign keyboard shortcuts for several important commands in Toon Boom.
Toggle Stop-Motion Keyframe